Class: StorybookInteractor
Defined in: storybook/src/StorybookInteractor.ts:45
Interactor for driving component drivers inside a real-browser Storybook —
play functions in the Storybook UI and stories run under
@storybook/addon-vitest.
Framework-agnostic by design: in a real browser every renderer commits to
real DOM asynchronously on its own schedule, so unlike ReactInteractor /
VueInteractor there is no act() / nextTick() wrapping (React's act()
is not supported outside a configured test environment and only emits
warnings in the preview iframe). Instead, every mutating interaction is
followed by StorybookInteractor.settle, and read-after-write races
are further covered by the escalating waitUntil cadence.
Interactions dispatch through Storybook's instrumented userEvent (from
storybook/test), so they are recorded in the Interactions panel.
Extends​
DOMInteractor
Constructors​
Constructor​
new StorybookInteractor(
canvasElement):StorybookInteractor
Defined in: storybook/src/StorybookInteractor.ts:50
Parameters​
canvasElement​
HTMLElement
The story's canvas element (from the play
context); every locator resolves within it.
Returns​
StorybookInteractor
Overrides​
DOMInteractor.constructor
Methods​
activate()​
activate(
locator):Promise<void>
Defined in: storybook/src/StorybookInteractor.ts:153
Activate the element matched by the locator without pointer geometry.
Uses userEvent.click, which ignores layout and coordinates, so it reaches a
visually-hidden or covered input that a positional click would miss (e.g. MUI
Rating's hidden <input type="radio">).
Parameters​
locator​
PartLocator
Locator used to find the target element
Returns​
Promise<void>
Promise resolved once the element has been activated
Throws​
If the element is not found
Overrides​
DOMInteractor.activate
blur()​
blur(
locator,option?):Promise<void>
Defined in: storybook/src/StorybookInteractor.ts:138
Remove focus from the element found by the locator.
Parameters​
locator​
PartLocator
Locator used to find the target element
option?​
Partial<BlurOption>
Returns​
Promise<void>
Promise resolved when blur has been applied
Throws​
If the element is not found
Overrides​
DOMInteractor.blur
click()​
click(
locator,option?):Promise<void>
Defined in: storybook/src/StorybookInteractor.ts:88
Dispatch a click event on the element that matches the locator.
Parameters​
locator​
PartLocator
Locator used to find the target element
option?​
Partial<ClickOption>
Optional click configuration such as the click position
Returns​
Promise<void>
A promise that resolves after the event is triggered
Throws​
If the element is not found
Overrides​
DOMInteractor.click
contextMenu()​
contextMenu(
locator):Promise<void>
Defined in: storybook/src/StorybookInteractor.ts:148
Dispatch a contextmenu (right-click) event on the element matched by the locator.
The element is focused first if focusable, mirroring pressKey, so the
event originates from the active element as a real right-click would. A
context menu has no aria-expanded/controlled-open path, so this dispatched
event is the only way to exercise the menu-opening behavior.
Parameters​
locator​
PartLocator
Locator used to find the target element
Returns​
Promise<void>
Promise resolved once the event has been dispatched
Throws​
If the element is not found
Overrides​
DOMInteractor.contextMenu
drag()​
drag(
locator,delta):Promise<void>
Defined in: storybook/src/StorybookInteractor.ts:183
Drag the located element by the given pixel delta from its center.
The sequence (mousedown at center → mousemove at center + delta →
mouseup at center + delta) is synthesized with the shared
dispatchMouse + calculateMousePosition pattern, using the
caller-supplied delta for the move/up coordinates. jsdom has no layout, so the
center resolves to zeros and only the event wiring is exercised — the
behavioral outcome of the drag is E2E-only.
Only raw mouse events are fired; native HTML5 drag-and-drop is NOT synthesized — see #922.
Parameters​
locator​
PartLocator
Locator used to find the element to drag
delta​
Point
Pixel offset to drag by
Returns​
Promise<void>
Throws​
If the element is not found
Overrides​
DOMInteractor.drag
dragTo()​
dragTo(
source,target):Promise<void>
Defined in: storybook/src/StorybookInteractor.ts:178
Drag the source element and drop it onto the target element.
The pointer sequence (mousedown on source → mousemove on target →
mouseup on target) is synthesized with the shared dispatchMouse +
calculateMousePosition pattern. jsdom has no layout, so those
coordinates are all zeros — the event wiring (and any drop handler the
sequence triggers) is exercised, but the positional outcome is E2E-only.
Only raw mouse events are fired; native HTML5 drag-and-drop
(dragstart/dragover/drop + dataTransfer) is NOT synthesized, so
components built on the HTML5 DnD API are not driven by this — see #922.
Parameters​
source​
PartLocator
Locator used to find the element to drag
target​
PartLocator
Locator used to find the drop target
Returns​
Promise<void>
Throws​
If either element is not found
Overrides​
DOMInteractor.dragTo
enterText()​
enterText(
locator,text,option?):Promise<void>
Defined in: storybook/src/StorybookInteractor.ts:73
Type text into the element matched by the locator.
Parameters​
locator​
PartLocator
Locator used to find the target element
text​
string
The string to type
option?​
Partial<EnterTextOption>
Options such as appending or replacing existing value
Returns​
Promise<void>
Promise resolved when typing has completed
Throws​
If the element is not found
Overrides​
DOMInteractor.enterText
focus()​
focus(
locator,option?):Promise<void>
Defined in: storybook/src/StorybookInteractor.ts:133
Move focus to the element found by the locator.
Parameters​
locator​
PartLocator
Locator used to find the target element
option?​
Partial<FocusOption>
Returns​
Promise<void>
Promise resolved when focus has been applied
Throws​
If the element is not found
Overrides​
DOMInteractor.focus
hover()​
hover(
locator,option?):Promise<void>
Defined in: storybook/src/StorybookInteractor.ts:93
Move the mouse over the element.
Parameters​
locator​
PartLocator
Locator used to find the target element
option?​
Partial<HoverOption>
Returns​
Promise<void>
A promise that resolves after the hover event
Throws​
If the element is not found
Overrides​
DOMInteractor.hover
mouseDown()​
mouseDown(
locator,option?):Promise<void>
Defined in: storybook/src/StorybookInteractor.ts:103
Dispatch a mousedown event on the target element.
Parameters​
locator​
PartLocator
Locator used to find the target element
option?​
Partial<MouseDownOption>
Allows specifying the mouse position relative to the element
Returns​
Promise<void>
Promise resolved when the event is dispatched
Throws​
If the element is not found
Overrides​
DOMInteractor.mouseDown
mouseEnter()​
mouseEnter(
locator,option?):Promise<void>
Defined in: storybook/src/StorybookInteractor.ts:123
Dispatch a mouseenter event on the target element.
Parameters​
locator​
PartLocator
Locator used to find the target element
option?​
Partial<MouseEnterOption>
Returns​
Promise<void>
Promise resolved after the event dispatches
Throws​
If the element is not found
Overrides​
DOMInteractor.mouseEnter
mouseLeave()​
mouseLeave(
locator,option?):Promise<void>
Defined in: storybook/src/StorybookInteractor.ts:128
Dispatch a mouseleave event on the target element.
Parameters​
locator​
PartLocator
Locator used to find the target element
option?​
Partial<MouseLeaveOption>
Returns​
Promise<void>
Promise resolved once the event is dispatched
Throws​
If the element is not found
Overrides​
DOMInteractor.mouseLeave
mouseMove()​
mouseMove(
locator,option?):Promise<void>
Defined in: storybook/src/StorybookInteractor.ts:98
Dispatch a mousemove event on the target element.
Parameters​
locator​
PartLocator
Locator used to find the target element
option?​
Partial<MouseMoveOption>
Allows specifying the mouse position relative to the element
Returns​
Promise<void>
A promise that resolves once the event has been dispatched
Throws​
If the element is not found
Overrides​
DOMInteractor.mouseMove
mouseOut()​
mouseOut(
locator,option?):Promise<void>
Defined in: storybook/src/StorybookInteractor.ts:118
Dispatch a mouseout event on the target element.
Parameters​
locator​
PartLocator
Locator used to find the target element
option?​
Partial<MouseOutOption>
Returns​
Promise<void>
Promise resolved once the event is dispatched
Throws​
If the element is not found
Overrides​
DOMInteractor.mouseOut
mouseOver()​
mouseOver(
locator,option?):Promise<void>
Defined in: storybook/src/StorybookInteractor.ts:113
Dispatch a mouseover event on the target element.
Parameters​
locator​
PartLocator
Locator used to find the target element
option?​
Partial<HoverOption>
Optional mouse position relative to the element
Returns​
Promise<void>
Promise resolved once the event is dispatched
Throws​
If the element is not found
Overrides​
DOMInteractor.mouseOver
mouseUp()​
mouseUp(
locator,option?):Promise<void>
Defined in: storybook/src/StorybookInteractor.ts:108
Dispatch a mouseup event on the target element.
Parameters​
locator​
PartLocator
Locator used to find the target element
option?​
Partial<MouseUpOption>
Allows specifying the mouse position relative to the element
Returns​
Promise<void>
Promise resolved when the event is dispatched
Throws​
If the element is not found
Overrides​
DOMInteractor.mouseUp
pressKey()​
pressKey(
locator,key,option?):Promise<void>
Defined in: storybook/src/StorybookInteractor.ts:143
Dispatch a key press (keydown + keyup) on the element matched by the locator.
The element is focused first so the key originates from the active element,
matching a real key press. fireEvent is used over userEvent.keyboard for
determinism and because MUI handlers read event.key directly. The physical
code is derived from key (see deriveKeyCode) so handlers that
switch on event.code — e.g. PrimeVue's Slider — behave as they do under a
real browser event, where code is always populated.
Parameters​
locator​
PartLocator
Locator used to find the target element
key​
string
A KeyboardEvent.key value, e.g. 'Escape', 'Backspace'
option?​
Partial<PressKeyOption>
Modifier flags folded into the event init as
ctrlKey/shiftKey/altKey/metaKey, so a handler reading
event.ctrlKey (etc.) sees the chord — see PressKeyOption
Returns​
Promise<void>
Promise resolved once the events have been dispatched
Throws​
If the element is not found
Overrides​
DOMInteractor.pressKey
scrollBy()​
scrollBy(
locator,delta):Promise<void>
Defined in: storybook/src/StorybookInteractor.ts:173
Scroll the located element by the given pixel delta.
jsdom has no layout engine, so the scroll offset never changes — this is a
no-op behaviorally. As with scrollIntoView, jsdom may not implement
Element.prototype.scrollBy as a function, so the typeof guard prevents a
TypeError and keeps the call a safe no-op that resolves; real scroll
behavior is E2E-only.
Parameters​
locator​
PartLocator
Locator used to find the scrollable element
delta​
Point
Pixel offset to scroll by
Returns​
Promise<void>
Throws​
If the element is not found
Overrides​
DOMInteractor.scrollBy
scrollIntoView()​
scrollIntoView(
locator):Promise<void>
Defined in: storybook/src/StorybookInteractor.ts:168
Scroll the located element into view.
jsdom has no layout engine, so this never produces an observable scroll —
geometry stays zeroed and nothing becomes "visible". Worse, jsdom does not
implement Element.prototype.scrollIntoView as a function in every version,
so calling it unguarded would throw a TypeError. The typeof guard keeps
this a safe no-op that resolves; real scrolling behavior is E2E-only.
Parameters​
locator​
PartLocator
Locator used to find the element
Returns​
Promise<void>
Throws​
If the element is not found
Overrides​
DOMInteractor.scrollIntoView
selectOptionValue()​
selectOptionValue(
locator,values):Promise<void>
Defined in: storybook/src/StorybookInteractor.ts:158
Select one or more option values in a <select> element.
Parameters​
locator​
PartLocator
Locator used to find the select element
values​
string[]
Values of the options to select
Returns​
Promise<void>
Promise resolved when the options have been selected
Throws​
If the element is not found
Overrides​
DOMInteractor.selectOptionValue
setInputFiles()​
setInputFiles(
locator,files):Promise<void>
Defined in: storybook/src/StorybookInteractor.ts:163
Set the selected files on an <input type="file"> element.
The interactor contract passes filesystem paths, but a file input's value
cannot be assigned programmatically — the browser blocks it — so the
FileList must be populated through userEvent.upload, which also fires the
change event. jsdom has no filesystem and never reads file bytes; only
File.name is observable, so each path is wrapped in an empty File named
by its basename. The real bytes matter only to the Playwright layer, which
reads the paths natively — keeping dom-core free of any node dependency.
Parameters​
locator​
PartLocator
Locator used to find the file input element
files​
string | string[]
One or more filesystem paths to upload
Returns​
Promise<void>
Promise resolved once the upload change event has fired
Throws​
If the element is not found
Overrides​
DOMInteractor.setInputFiles
setRangeValue()​
setRangeValue(
locator,value):Promise<void>
Defined in: storybook/src/StorybookInteractor.ts:83
Set the value of a range input and fire its change event.
fireEvent.change assigns the value through the element's native value
setter (which both sanitizes it to the input's step and lets React's value
tracker observe the change) and dispatches the event so a controlled
component re-renders. Typing (enterText) does not apply to a range input.
Parameters​
locator​
PartLocator
Locator used to find the range input element
value​
number
The numeric value to set
Returns​
Promise<void>
Promise resolved once the change event has fired
Throws​
If the element is not found
Overrides​
DOMInteractor.setRangeValue
typeText()​
typeText(
locator,text):Promise<void>
Defined in: storybook/src/StorybookInteractor.ts:78
Type text into the element as real per-character keystrokes.
Focuses the element, then dispatches the characters through
userEvent.keyboard, which fires the full key event sequence
(keydown → beforeinput → input → keyup) against the active element —
matching PlaywrightInteractor's pressSequentially (focus + keys, no
pointer event, no clearing). {/[ are doubled so user-event's
descriptor syntax never engages and the text is typed literally.
Parameters​
locator​
PartLocator
Locator used to find the target element
text​
string
The literal text to type, one keystroke per character
Returns​
Promise<void>
Promise resolved once every keystroke has been dispatched
Throws​
If the element is not found
Overrides​
DOMInteractor.typeText
waitUntil()​
waitUntil<
T>(option):Promise<T>
Defined in: storybook/src/StorybookInteractor.ts:188
Type Parameters​
T​
T
Parameters​
option​
WaitUntilOption<T>
Returns​
Promise<T>
Overrides​
DOMInteractor.waitUntil
Inherited members (20)
Methods​
exists()​
exists(
locator):Promise<boolean>
Defined in: dom-core/dist/index.d.mts:351
Parameters​
locator​
PartLocator
Returns​
Promise<boolean>
Inherited from​
DOMInteractor.exists
getAttribute()​
Call Signature​
getAttribute(
locator,name,isMultiple):Promise<readonlystring[]>
Defined in: dom-core/dist/index.d.mts:56
Parameters​
locator​
PartLocator
name​
string
isMultiple​
true
Returns​
Promise<readonly string[]>
Inherited from​
DOMInteractor.getAttribute
Call Signature​
getAttribute(
locator,name,isMultiple):Promise<Optional<string>>
Defined in: dom-core/dist/index.d.mts:57
Parameters​
locator​
PartLocator
name​
string
isMultiple​
false
Returns​
Promise<Optional<string>>
Inherited from​
DOMInteractor.getAttribute
Call Signature​
getAttribute(
locator,name):Promise<Optional<string>>
Defined in: dom-core/dist/index.d.mts:58
Parameters​
locator​
PartLocator
name​
string
Returns​
Promise<Optional<string>>
Inherited from​
DOMInteractor.getAttribute
getBoundingRect()​
getBoundingRect(
locator):Promise<BoundingRect>
Defined in: dom-core/dist/index.d.mts:387
Get the located element's bounding rectangle.
jsdom has no layout engine, so getBoundingClientRect returns all zeros: the
rect is structurally valid but behaviorally meaningless. Real geometry is
E2E-only.
Parameters​
locator​
PartLocator
Locator used to find the element to measure
Returns​
Promise<BoundingRect>
The element's bounding rectangle (a zero-rect under jsdom)
Throws​
If the element is not found
Inherited from​
DOMInteractor.getBoundingRect
getElement()​
Call Signature​
getElement<
T>(locator,isMultiple):Promise<readonlyT[]>
Defined in: dom-core/dist/index.d.mts:359
Type Parameters​
T​
T extends Element = Element
Parameters​
locator​
PartLocator
isMultiple​
true
Returns​
Promise<readonly T[]>
Inherited from​
DOMInteractor.getElement
Call Signature​
getElement<
T>(locator,isMultiple):Promise<Optional<T>>
Defined in: dom-core/dist/index.d.mts:360
Type Parameters​
T​
T extends Element = Element
Parameters​
locator​
PartLocator
isMultiple​
false
Returns​
Promise<Optional<T>>
Inherited from​
DOMInteractor.getElement
Call Signature​
getElement<
T>(locator):Promise<Optional<T>>
Defined in: dom-core/dist/index.d.mts:361
Type Parameters​
T​
T extends Element = Element
Parameters​
locator​
PartLocator
Returns​
Promise<Optional<T>>
Inherited from​
DOMInteractor.getElement
getElementCount()​
getElementCount(
locator):Promise<number>
Defined in: dom-core/dist/index.d.mts:358
Count every element matching the locator — the length of the multi-match
query. Reuses the getElement multiple-overload rather than a second
querySelectorAll path, so the document-root (:root) escape is honored in
exactly one place. A read: it does NOT route through runInteraction.
Parameters​
locator​
PartLocator
Returns​
Promise<number>
Inherited from​
DOMInteractor.getElementCount
getInputValue()​
getInputValue(
locator):Promise<Optional<string>>
Defined in: dom-core/dist/index.d.mts:372
Parameters​
locator​
PartLocator
Returns​
Promise<Optional<string>>
Inherited from​
DOMInteractor.getInputValue
getSelectLabels()​
getSelectLabels(
locator):Promise<Optional<readonlystring[]>>
Defined in: dom-core/dist/index.d.mts:374
Get the select element's selected options' labels
Parameters​
locator​
PartLocator
Returns​
Promise<Optional<readonly string[]>>
Inherited from​
DOMInteractor.getSelectLabels
getSelectValues()​
getSelectValues(
locator):Promise<Optional<readonlystring[]>>
Defined in: dom-core/dist/index.d.mts:373
Get the select element's selected options' values
Parameters​
locator​
PartLocator
Returns​
Promise<Optional<readonly string[]>>
Inherited from​
DOMInteractor.getSelectValues
getStyleValue()​
getStyleValue(
locator,propertyName):Promise<Optional<string>>
Defined in: dom-core/dist/index.d.mts:59
Get the value of a style property
Parameters​
locator​
PartLocator
propertyName​
CssProperty
Returns​
Promise<Optional<string>>
Inherited from​
DOMInteractor.getStyleValue
getText()​
getText(
locator):Promise<Optional<string>>
Defined in: dom-core/dist/index.d.mts:375
Parameters​
locator​
PartLocator
Returns​
Promise<Optional<string>>
Inherited from​
DOMInteractor.getText
hasAttribute()​
hasAttribute(
locator,name):Promise<boolean>
Defined in: dom-core/dist/index.d.mts:395
Parameters​
locator​
PartLocator
name​
string
Returns​
Promise<boolean>
Inherited from​
DOMInteractor.hasAttribute
hasCssClass()​
hasCssClass(
locator,className):Promise<boolean>
Defined in: dom-core/dist/index.d.mts:394
Parameters​
locator​
PartLocator
className​
string
Returns​
Promise<boolean>
Inherited from​
DOMInteractor.hasCssClass
innerHTML()​
innerHTML(
locator):Promise<string>
Defined in: dom-core/dist/index.d.mts:396
Get the HTML of an element
Parameters​
locator​
PartLocator
Returns​
Promise<string>
Inherited from​
DOMInteractor.innerHTML
isChecked()​
isChecked(
locator):Promise<boolean>
Defined in: dom-core/dist/index.d.mts:388
Parameters​
locator​
PartLocator
Returns​
Promise<boolean>
Inherited from​
DOMInteractor.isChecked
isDisabled()​
isDisabled(
locator):Promise<boolean>
Defined in: dom-core/dist/index.d.mts:389
Parameters​
locator​
PartLocator
Returns​
Promise<boolean>
Inherited from​
DOMInteractor.isDisabled
isError()​
isError(
locator):Promise<boolean>
Defined in: dom-core/dist/index.d.mts:392
Whether the element is in an invalid/error state, signalled by
aria-invalid="true" (the cross-widget convention; native validity state is
not consulted).
Parameters​
locator​
PartLocator
Returns​
Promise<boolean>
Inherited from​
DOMInteractor.isError
isReadonly()​
isReadonly(
locator):Promise<boolean>
Defined in: dom-core/dist/index.d.mts:390
Parameters​
locator​
PartLocator
Returns​
Promise<boolean>
Inherited from​
DOMInteractor.isReadonly
isRequired()​
isRequired(
locator):Promise<boolean>
Defined in: dom-core/dist/index.d.mts:391
Whether the element is marked required, via the native required property or
an aria-required="true" attribute.
Parameters​
locator​
PartLocator
Returns​
Promise<boolean>
Inherited from​
DOMInteractor.isRequired
isVisible()​
isVisible(
locator):Promise<boolean>
Defined in: dom-core/dist/index.d.mts:393
Parameters​
locator​
PartLocator
Returns​
Promise<boolean>
Inherited from​
DOMInteractor.isVisible
waitUntilComponentState()​
waitUntilComponentState(
locator,option?):Promise<void>
Defined in: dom-core/dist/index.d.mts:349
Wait until the component is in the expected state such as the component's visibility or existence. If the component has not reached the expected state within the timeout, it will throw an error.
By default it waits until the component is attached to the DOM within 30 seconds.
Parameters​
locator​
PartLocator
The locator of the component to wait for
option?​
Partial<Readonly<WaitForOption>>
The option to configure the wait behavior
Returns​
Promise<void>
Inherited from​
DOMInteractor.waitUntilComponentState
Protected members (5)
Properties​
rootEl​
protectedreadonlyrootEl:HTMLElement
Defined in: dom-core/dist/index.d.mts:37
Inherited from​
DOMInteractor.rootEl
userEvent​
protectedreadonlyuserEvent:UserEventDispatcher
Defined in: dom-core/dist/index.d.mts:38
Inherited from​
DOMInteractor.userEvent
Methods​
calculateMousePosition()​
protectedcalculateMousePosition(el,preferredPoint?):Point
Defined in: dom-core/dist/index.d.mts:60
Parameters​
el​
Element
preferredPoint?​
Point
Returns​
Point
Inherited from​
DOMInteractor.calculateMousePosition
runInteraction()​
protectedrunInteraction<T>(fn):Promise<T>
Defined in: dom-core/dist/index.d.mts:55
Template-method seam every mutating primitive (and both wait conditions)
routes through. The base runs the interaction verbatim; framework adapters
override it to flush their reactivity around the whole interaction —
ReactInteractor wraps it in act(...), VueInteractor awaits
nextTick(). Because every mutation funnels through this one method, a new
mutating primitive added to this base is flushed by every adapter
automatically — closing the silent gap that the previous per-method
overrides left open, where an un-mirrored primitive was inherited unwrapped
(#1052).
Reads (getText, getAttribute, exists, …) deliberately do NOT route
through here: they observe state without mutating it, so there is nothing to
flush.
Type Parameters​
T​
T
Parameters​
fn​
() => Promise<T>
Returns​
Promise<T>
Inherited from​
DOMInteractor.runInteraction
settle()​
protectedsettle():Promise<void>
Defined in: storybook/src/StorybookInteractor.ts:61
Give the active renderer one chance to commit before the caller reads:
a macrotask turn (drains Vue's microtask nextTick queue and zone.js
microtasks first) followed by two animation frames (framework commit +
browser paint). Not a guarantee for arbitrarily-async updates — those are
what the waitUntil cadence is for.
Returns​
Promise<void>